Side note, Kobayashi’s interviewee style is hilarious. Dino Crisis 3 was also an Xbox exclusive, with Kobayashi confirming in an interview with IGN that the Xbox “had the best platform to give us the graphics we felt we needed for this particular title”. However, the plans were changed through development to the space setting, with developer Hiroyuki Kobayashi remarking in an interview with GameSpy in 2003 that the development team “chose space because we wanted a totally new atmosphere”. This time, we will use a system that can attack dinosaurs with multiple partners, and various human dramas will develop depending on how you play.” “The purpose is to rescue the humans in the facility from the dinosaur swarm. The official press release for the game’s announcement in 2001 mentions the following: Originally though, Dino Crisis 3 was supposed to be set in the present. Taking place over 500 years after the events of the original games, Dino Crisis 3 features all new characters, gameplay and overall setting, with dinosaurs that had been mutated through a cloning process. If Dino Crisis 1 was like Friday The 13th, then the third game is Jason X, and that’s about as silly as that sounds. The spin-off, a light gun game called Dino Stalker, ended up with a Metacritic score of 50, so the less said about that, the better. Commercially, DC 2 wasn’t quite as big of a success as the first game, selling 1.19 million copies, but it was enough to warrant both a spin-off and a sequel, and that’s basically where the series takes a nosedive. Players were even rewarded for murdering dinosaurs in succession with Extinction Points, which would allow the player to purchase new, more powerful weapons.ĭespite the change in direction, critical reception for Dino Crisis 2 was just as warm as the first game, earning praise for new focus on action. Again, like the Resident Evil series, Dino Crisis 2 moved away from the horror-esque elements of the series to become more like an action-adventure game. Naturally, that level of success prompted a sequel, with Dino Crisis 2 launching on PS2 in 2000. Sales of Dino Crisis would hit 2.4 million copies, and ports of the game were released on PC and the Sega Dreamcast in 2000, but those versions weren’t as well received, with many favouring fellow Dreamcast release Resident Evil: Code Veronica. Environments were actually shown in real-time as opposed to the pre-rendered areas of the RE games, and enemies could follow you from one room to the next, adding to the level of tension in a way that wasn’t utilised in the RE games at that point.ĭino Crisis launched in July of 1999, and critics were mostly impressed with the game, noting the obvious influences from Jurassic Park and Resident Evil while also praising the improvements on the formula such as the dinosaur AI. Although Dino Crisis clearly drew from Mikami’s earlier work, it also expanded on the Resident Evil formula. While Resident Evil aimed for true survival horror, Dino Crisis moved towards the idea of “panic horror”, as the dinosaurs were stronger, smarter and faster than the zombies of the RE series. Undeterred by these constraints of time, Mikami spoke about the difficulties that came with developing the dinosaurs: “Producing the dinosaur animation was interesting because we don’t know for sure how they moved in real life, so I had to use my imagination.” He then gleefully showed Edge footage of the player character being devoured by a dinosaur, remarking on how dogs and crocodiles were used as inspiration for the dinosaurs chowing down on humans. In an interview with Edge Magazine back in 1999, he cited a desire to develop a game that was a little bit more “real”, or as real as you could possibly get for a game about creatures that haven’t existed for millions of years. Today we ask: will we ever see Dino Crisis 4, or a remake?Īs mentioned, Dino Crisis was conceived by Resident Evil visionary Shinji Mikami. The series has seemingly been extinct since then though, but fans have been clamouring for a comeback. The idea of fighting dinosaurs in this day and age is silly, sure, but tell me your pants wouldn’t turn brown if you were being hunted by a pack of raptors. From that, Dino Crisis was born.įrom 1999 to 2003, Dino Crisis carved itself a niche for action-oriented survival horror that walked the line between daft and terrifying. Longtime Capcom employee Shinji Mikami looked to Hollywood for inspiration on the next great Capcom franchise, and he found it with The Lost World: Jurassic Park and Aliens. Capcom cornered the market on the survival horror genre, thanks in no small part to the Resident Evil series, but success breeds complacency.
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